In this section of my website I started to present the results of some personal research that I'm doing in my spare time.

Fully dynamic indirect lighting technique based on a dynamic voxel grid representation of the scene. It is capable of producing visually good and stable results for a high number of dynamic light sources while maintaining high interactive frame-rates.

Extension to Rasterized Voxel-based Dynamic Global Illumination technique that produces for a high number of dynamic light sources fully dynamic detailed glossy reflections.

Technique for generating efficiently soft shadows for a high number of dynamic omnidirectional light sources while each light casts individual shadows.