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Rasterized Voxel-based Dynamic Global Illumination. Hawar Doghramachi. Gpu Pro 4: Advanced Rendering Techniques, edited by Wolfgang Engel, 2013.

Tile-based Omnidirectional Shadows. Hawar Doghramachi. Gpu Pro 6: Advanced Rendering Techniques, edited by Wolfgang Engel, 2015.

Deferred+: Next-Gen Culling and Rendering for Dawn Engine. Hawar Doghramachi, Jean-Normand Bucci. GPU Zen: Advanced Rendering Techniques, edited by Wolfgang Engel, 2017.

Skinned Decals. Hawar Doghramachi. GPU Zen 2: Advanced Rendering Techniques, edited by Wolfgang Engel, 2019.

Lighting Technology of The Last of Us Part II. Hawar Doghramachi. ACM Siggraph '20 Talks, August 2020, Virtual Event, USA.