Screenshots
Below you can see some screenshots from the sample game Smash that is powered by my engine (please note that textures and models are either from Quake 3 Arena (by id Software) or from Quake 4 (Raven Software/ id Software)).
Rasterized Voxel-based Dynamic Global Illumination
Dynamic Glossy Reflections
Screen Space Ambient Occlusion
Dynamic Soft Shadows
HDR
Refraction
Parallax Occlusion Mapping
Adaptive Hardware Tessellation
![Bokeh Depth of Field](Data/MyoEngine/Thumbnails/Thumb_MyoBokeh.jpg)
Bokeh Depth of Field
Seamlessly Wrapping Deferred Decals
![FXAA](Data/MyoEngine/Thumbnails/Thumb_MyoFxaa.jpg)
FXAA
Soft Particles