Screenshots
Below you can see some screenshots from the sample game Smash that is powered by my engine (please note that textures and models are either from Quake 3 Arena (by id Software) or from Quake 4 (Raven Software/ id Software)).
Rasterized Voxel-based Dynamic Global Illumination
Dynamic Glossy Reflections
Screen Space Ambient Occlusion
Dynamic Soft Shadows
HDR
Refraction
Parallax Occlusion Mapping
Adaptive Hardware Tessellation
Bokeh Depth of Field
Seamlessly Wrapping Deferred Decals
FXAA
Soft Particles