Screenshots

Below you can see some screenshots from the sample game Smash that is powered by my engine (please note that textures and models are either from Quake 3 Arena (by id Software) or from Quake 4 (Raven Software/ id Software)).

Rasterized Voxel-based Dynamic Global Illumination

Dynamic Glossy Reflections

Screen Space Ambient Occlusion

Dynamic Soft Shadows

HDR

Refraction

Parallax Occlusion Mapping

Adaptive Hardware Tessellation

Bokeh Depth of Field

Seamlessly Wrapping Deferred Decals

FXAA

Soft Particles